https://www.youtube.com/watch?v=MzXFSBlQOe4
Monday, February 29, 2016
Thursday, February 25, 2016
Wednesday, February 24, 2016
GARAGEBAND 10 TUTORIALS ( NEW VERSION) & ABLETON TUTORIALS
Six short tutorials on Garageband 10: They total around 45 minutes
https://www.youtube.com/playlist?list=PLA6uhUQWZfvEkQdLT6QrXNODLzG0FrkDC
Ableton tutorials:
https://www.coursera.org/learn/ableton-live
https://www.youtube.com/playlist?list=PLA6uhUQWZfvEkQdLT6QrXNODLzG0FrkDC
Ableton tutorials:
https://www.coursera.org/learn/ableton-live
Monday, February 22, 2016
Arduino and Electronics links
Arduino
We will start with arduino in a few weeks. You should order your Uno board now and get acquainted with some of the basics. If you have a laptop, I would reccommend downloading the arduino software and bringing this computer to class when we start.
arduino.cc- this is the the main site for arduino. Where you can download the software and do some basic tutorials
You will each need an Arduino UNO board. There are a lot of options and it can be overwhelming. Basically there are 'real' Arduino-made ones that should cost about $25-33 and there are knock-offs that cost anywhere from $4-20. They are all the same, electronically but may look a little different, colors, layout, etc. Beware of the super cheap ones. They are usually shipped from China and can take 2 months to arrive. It is much better to pay a little extra$ to get it from a US seller. Here are two that I found on ebay:
Arduino UNO on ebay
Another one
If you think that arduino and/or electronics are something you would be really into and would like to explore on a deeper level, you may want to purchase an "arduino kit." Ask Charlie for recommendations.
DIY Electronic Audio and Effects
There were a few request for info on analog electronics and DIY audio effects....
Here are a few:
http://www.diystompboxes.com/smfforum/index.php?board=2.0
DIY Stompboxes is user forum on all things DIY effect-related. Can get a little deep, but there is a lot of good info here and some really brilliant member who can help you out if you are in a jam. Use the 'Search' feature first, tho' !
http://www.tonepad.com/
http://www.generalguitargadgets.com/
These two site are filled with complete projects- mostly versions of classic guitar effects pedals. You can buy complete kits, pre-made circuit boards, or just get the schematics, parts list, and layout for free and make it all yourself. Tip: Start out small.
http://www.geofex.com/
This site can be little obtuse difficult to search (and it looks like a geocities site from the 1990's ) but it has a ton of info on audio electronics and how stuff works.
Audio Pioneers Article & Video Links
http://flavorwire.com/335503/
https://www.youtube.com/watch?
https://www.youtube.com/watch?
Pendulum Music Examples
https://www.youtube.com/watch?
https://www.youtube.com/watch?
John Cage
water walk https://www.youtube.com/watch?
talk about 4'33" silence piece that caused an uproar
https://www.youtube.com/watch?
https://www.youtube.com/watch?
https://www.youtube.com/watch?
https://www.youtube.com/watch?

fluxus water performance - drip music - recreation
https://www.youtube.com/watch?
brian eno - music for airports
https://en.wikipedia.org/wiki/
https://www.youtube.com/watch?

Wendy Carlos https://www.youtube.com/watch?
Delia Derbyshire
https://www.youtube.com/watch?
Daphne Oram https://www.youtube.com/watch?
bebe baron and louis baron https://www.youtube.com/watch?
http://www.synthtopia.com/
READING ASSIGNMENT: THE DEVIL FINDS WORK EXCERPTS
EXCERPTS FROM: "THE DEVIL FINDS WORK"
JAMES BALDWIN
On Lawrence Of Arabia (1962):
David Lean’s Lawrence Of Arabia. Image via Wikipedia.
The film presents us with an inadvertent martyr to the cause of spreading civilization: the speeding of the light to those in darkness. One of the hazards of this endeavor is that of finding oneself in the hands of the infidels. This is what happens to Lawrence in the film (and in a far more fascinating and terrible way in his book). In the film, he is captured by the Turks, refuses the lustful attentions of a Turkish Bey, and is raped by the soldiers. The precipitates his subsequent slaughter of the fleeing Turkish Army. This slaughter destroys his soul, and, though the desert has now claimed him forever, he no longer has any role in the desert, and so must go home to England, dead, to die.
The film begins with the death of Lawrence in order to avoid, whether consciously or not, the deepest and most dangerous implications of this story. We are confronted with a fallen hero, and we trace the steps which lead him to his end. But the zeal which drove Lawrence into the desert does not begin at the point at which we meet him in the film, but farther back than that, in that complex of stratifications called England. Of this, Lawrence himself was most tormentedly aware.
The English can be said to exemplify the power of nostalgia to an uncanny degree. Nothing the world holds, from Australia to Africa, to America, India, to China, to Egypt, appears to have made the faintest imprint on the English soul: wherever the English are is — or will resist, out of perversity, or at its peril, becoming — England. (Not, on the other hand, of course, that it can ever truly be England: but it can try.) This is a powerful presumption, but why, then, the ruder recipient cannot but demand, do not the English stay in England? It would appear that this island people need endless corroboration of their worth: and the tragedy of their history has been their compulsion to make the world their mirror, and this to a degree not to be equalled in the history of any other people — and with a success, if that is the word, not to be equalled in the history of any other people. I liked the things beneath me — Lawrence, from Seven Pillars Of Wisdom, is speaking — and took my pleasures and adventures downward. There seemed a certainty in degradation, a final safety. Man could rise to any height, but there was an animal level beneath which he could not fall. It was a satisfaction on which to rest.
The necessity, then, of those “lesser breeds without the law” — those wogs, barbarians, niggers — is this: one must not become more free, nor become more base than they: must not be used as they are used, nor yet use them as their abandonment allows one to use them: therefore, they must be civilized. But, when they are civilized, they may simply “spuriously imitate [the civilizer] back again,” leaving the civilizer with “no satisfaction on which to rest.”
Thus, it may be said that the weary melancholy underlying Lawrence of Arabia stems from the stupefying apprehension that, whereas England may have been doomed to civilize the world, no power under heaven can civilize England. I am using England, at the moment, arbitrarily, simply because England is responsible for Lawrence: but the principle illustrates the dilemma of all the civilizing, or colonizing powers, particularly now, as their power begins to be, at once, more tenuous and more brutal, and their vaunted identities revealed as being dubious indeed. The greater the public power, the greater the private, inadmissible despair; the greater the danger to all human life. The camera remains on Lawrence’s face a long time before he finally cries, No prisoners! and leads his men to massacre the Turks. This pause is meant to recall to us the intolerable mortification he has endured, and to make comprehensible the savagery of this English schoolboy.
Peter O’Toole’s famed cry, as described by James Baldwin:
On The Birth Of A Nation (1915):
D.W. Griffith’s The Birth Of A Nation. Image via Wikipedia.
The idea of producing a child, on condition, and under the guarantee, that the child cannot reproduce must, after all, be relatively rare: no matter how dim a view one may take of the human race. It argues an extraordinarily spiritual condition, or an unspeakable spiritual poverty: to produce a child with the intention of using it to gain a lease on limbo, or, failing that, on purgatory: to produce a child with the extinction of the child as one’s hope of heaven. Mulatto: for that outpost of Christianity, that segment of the race which called itself white, which found itself stranded among the heathen on the North American continent, under the necessity of destroying all evidence of sin, including, if need be, those children who were proof of abandonment to savage, heathen passion, and under the absolute necessity of preserving its idea of itself by any means necessary, the use of the word, mulatto, was by no means inadvertent. It is one of the keys to American history, present, and past. Americans are still destroying their own children: and, infanticide being but a step away from genocide, not only theirs. If we do not know where the mulatto came from, we certainly know where a multitude went, dispatched by their own fathers, and we know where multitudes are, until today, plotting death, plotting life, groaning in the chains in which their fathers have bound them.”
On In The Heat Of The Night (1967):
Norman Jewison’s In The Heat Of The Night. Image via Wikipedia.
On The Autobiography Of Malcolm X (1968 screenplay, unfinished):
Malcolm X. Image via Wikipedia.
Well. I had never before seen this machinery at such close quarters, and I confess that I was both fascinated and challenged. Near the end of my Hollywood sentence, the studio assigned me a ‘technical’ expert, who was, in fact, to act as my collaborator. This fact was more or less disguised at first, but I was aware of it, and far from enthusiastic: still, by the time the studio and I had arrived at this impasse, there was no ground on which I could ‘reasonably’ refuse. I liked the man well enough — I had no grounds, certainly, no which to dislike him. I didn’t contest his ‘track record’ as a screenwriter, and I reassured myself that he might be helpful; he was signed, anyway, and went to work.
Each week, I would deliver two or three scenes, which he would take home, breaking them — translating them — into cinematic language, shot by shot, camera angle by camera angle. This seemed to me a somewhat strangling way to make a film. My sense of the matter was that the screenwriter delivered as clear a blueprint as possible, which then became the point of departure for all the other elements involved in the making of a film. For example, surely it was the director’s province to decide where to place the camera; and he would be guided in his decision by the dynamic of the scene. However, as the weeks wore on, and my scenes were returned to me ‘translated,’ it began to be despairingly clear (to me) that all meaning was being siphoned out of them…..
For example: there is a very short scene in my screenplay in which the central character, a young boy from the country, walks into a very quiet, very special Harlem bar, in the late afternoon. The scene is important because the ‘country’ boy is Malcolm X, the bar is Small’s Paradise, and the purpose of the scene is to dramatize Malcolm’s first meeting with West Indian Archie — the numbers man who introduced Malcolm to the rackets. The interior evidence of Malcolm’s book very strongly suggests a kind of father-son relationship between Archie and Malcolm: my problem was how to suggest this as briefly and effectively as possible.
So, in my scene, as written, Malcolm walks into the bar, dressed in the zoot-suit of the times, and orders a drink. He does not know how outrageously young and vulnerable he looks. Archie is sitting at a table with his friends, and they watch Malcolm, making jokes about him between themselves. But their jokes contain an oblique confession: they see themselves in Malcolm. They have all been Malcolm once. He does not know what is about to happen to him, but they do, because it has already happened to them. They have been seeing it happen to others, and enduring what has happened to them, for nearly as long as Malcolm has been on earth. Archie, particularly, is struck by something he sees in the boy. So, when Malcolm, stumbling back from the jukebox, stumbles over Archie’s shoes, Archie uses this as a pretext to invite the boy over to the table. And that is all there is to the scene.
My collaborator brought it back to me, translated. It was really the same scene, he explained, but he had added a little action — thus, when Malcolm stumbles over Archie’s shoes, Archie becomes furious. Malcolm, in turn, becomes furious, and the scene turns into a shoot-out from High Noon, with everybody in the bar taking bets as to who will draw first. In this way, said my collaborator (with which judgment the studio, of course, agreed) everyone in the audience could see what Archie saw in Malcolm: he admired the ‘country boy’s’ guts…..
The rewritten scene was much longer than the original scene, and, though it occurs quite early in the script, detailed the script completely. With all of my scenes being ‘translated’ in this way, the script would grow bulkier than War and Peace, and the script, therefore, would have to be cut. And I saw how that would work. Having fallen into the trap of accepting ‘technical’ assistance, I would not, at the cutting point, be able to reject it; and the script would then be cut according to the ‘action’ line, and in the interest of ‘entertainment’ values. How I got myself out of this fix doesn’t concern us here — I simply walked out, taking my original script with me — but the adventure remained very painfully in my mind, and, indeed, was to shed a certain light for me on the adventure occurring through the American looking-glass.”
James Baldwin debates Malcolm X, arguing from (and for) a far more universal set of points:
On Lady Sings The Blues (1972):
Lady Sings The Blues, or: Diana Ross’s take on Billie Holiday. Image via Wikipedia.
The victim’s testimony must, therefore, be altered. But, since no one outside the victim’s situation dares imagine the victim’s situation, this testimony can be altered only after it has been delivered; and after it has become the object of some study. The purpose of this scrutiny is to emphasize certain striking details which can then be used to quite another purpose than the victim had in mind. Given the complexity of the human being, and the complexities of society, this is not difficult. (Or, it does not appear to be difficult: the endless revisions made in the victim’s testimony suggest that the endeavor may be impossible. Wounded Knee comes to mind, along with “Swing Low, Sweet Chariot,” and we have yet to hear form My Lai.) Thus, for example, ghetto citizens have been heard to complain, very loudly, of the damage done to their homes during any ghetto uprising, and a grateful Republic fastens on this as a benevolent way of discouraging future uprisings. But the truth is, every ghetto citizen knows this, that no one trapped in the ghetto owns anything, since they certainly do not own the land. Anyone who doubts this has only to spend tomorrow walking through the ghetto nearest to his.
Once the victim’s testimony is delivered, however, there is, thereafter, forever, a witness somewhere: which is an irreducible inconvenience for the makers and shakers and accomplices of this world. These run together, in packs, and corroborate each other. They cannot bear the judgment in the eyes of the people whom they intent to hold in bondage forever, and who know more about them than their lovers. This remote, public, and, as it were, principled, bondage is the indispensable justification of their own: when the prisoner is free, the jailer faces the void of himself.”
On The Exorcist (1973)
The Exorcist, via the original poster. Guardian.
To encounter oneself is to encounter the other: and this is love. If I know that my soul trembles, I know that yours does, too: and, if I can respect this, both of us can live. Neither of us, truly, can live without the other: a statement which would not sound so banal if one were not endlessly compelled to repeat it, and, further, believe it, and act on that belief. My friend was quite right when he said, So, we must be careful — lest we lose our faith — and become possessed.
For, I have seen the devil, by day and by night, and have seen him in you and in me: in the eyes of the cop and the sheriff and the deputy, the landlord, the housewife, the football player: in the eyes of some junkies, the yes of some preachers, the eyes of some governors, presidents, wardens, in the eyes of some orphans, and in the eyes of my father, and in my mirror. It is that moment when no other human being is real for you, nor are you real for yourself. This devil has no need of any dogma — though he can use them all — nor does he need any historical justification, history being so largely his invention. He does not levitate beds, or fool around with little girls: we do.
The mindless and hysterical banality of the evil presented in The Exorcist is the most terrifying thing about the film. The Americans should certainly know more about evil than that; if they pretend otherwise, they are lying, and any black man, and not only blacks — many, many others, including white children — can call them on this lie; he who has been treated as the devil recognizes the devil when they meet. At the end of The Exorcist, the demon-racked little girl murderess kisses the Holy Father, and she remembers nothing: she is departing with her mother, who will, presumably, soon make another film. The grapes of wrath are stored in the cotton fields and migrant shacks and ghettos of this nation, and in the schools and prisons, and in the eyes and hearts and perceptions of the wretched everywhere, and in the ruined earth of Vietnam, and in the orphans and the widows, and in the old men, seeing visions, and in the young men, dreaming dreams: these have already kissed the bloody cross and will not bow down before it again: and have forgotten nothing.”
In Defense of Performance Art - Guillermo Gomez Pena
http://www.pochanostra.com/ antes/jazz_pocha2/mainpages/ in_defense.htm
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EFFECTS PEDALS & HOW THEY WORK
Effects - What They Do
Before looking at the individual effects, most effects can be placed into these broad categories:
The resonant (peak) frequency is usually be moved from around 400Hz to 2Khz.
One factor that makes different pedals sound special is how the resonance changes as the frequency is moved.
Typical wah pedals have increasing resonance as the frequency is lowered.
Some other controls you might see are:
There are some likely reasons for this, besides plain nostalgic sentiment.
You don't hear the notches as such (because they are the frequencies that are removed); what you hear is the resulting frequency peaks between these notches. Early phasers did not provide any feedback, so the original effect was quite subtle; ideal for textural rhythm playing.
Phasing works by mixing the original signal with one that is phase
shifted over the frequency spectrum.
For example, a four stage phaser signal could be from 0 degrees at
100Hz, shifted to 720 degrees at 5Khz (these extremes are not quite
possible practically, but are near enough to explain the effect).
This is how the term phase shifter comes about.
Where the signal is in phase (at 0 degrees, 360 degrees and 720 degrees) the signals reinforce, providing normal output. Where the signals are out of phase (180 degrees and 540 degrees), they cancel each other, giving no output at these frequencies. Constantly varying the frequencies where these cancellations occur, gives the movement associated with phasing.
Adding resonance enhances the frequency peaks where the signals are in phase. A 4 stage phaser has 2 notches with bass response, a central peak, and treble response. By using resonance to enhance the central peak, you can get a sound similar to an automatic wah.
Each phaser stage shifts the phase by 180 degrees, so a 6 stage phaser gives a shift of 1080 degrees, providing 3 out-of-phase frequency notches along the way. Designs with 4, 6, 8 and 10 stages were common, although each stage adds noise to the final output.
Using a phaser with lots of stages and setting the resonance high can give a sound similar to flanging, although they are really quite different.
The controls common on a phaser are:
Compression is generally applied to guitar to give clean sustain, where the start of a note is "squashed" with the gain automatically increased as the note fades away. Compressors take a short time to react to a picked note, and it can be difficult to find settings that react quickly enough to the volume change without killing the natural attack sound of your guitar. It works like someone adjusting your volume control while you play - turning volume down when you pick a note, then turning the volume up as the note fades out.
This diagram shows all dynamic effects:
Common controls are:
There is an enormous array of pedals available today, tailored for different markets. The first commercial designs were fuzz boxes and produced a thin (lots of bass-cut) buzzing tone. However, later designs were aimed at a natural overdrive sound, and these are still popular, whether used for their overdrive tone, or as a relatively clean booster to push the amplifier into overdrive. Later pedals have been tailored to heavy rock, metal, blues, grunge, retro, and so on.
Smooth overdrive and distortion effects were born from the many fuzz-circuit designs of the 60's. A wide variety of methods that contorted a guitar signal were marketed under the generic description of Fuzz. One of the most popular was the Fuzz Face as used by Hendrix, while the most useless was probably a Schmidt-trigger design that only worked monophonically (one note at a time) producing a synth-like squarewave.
Towards the end of this era, the back-to-back diode pair became popular as a technique to provide soft clipping (with germanium diodes) and hard clipping (with silicon diodes).
Today, overdrive effects usually means soft clipping, where gain is reduced beyond the clipping point, while distortion usually means hard clipping, where the level is fixed beyond the clipping point. Distortion is a little harder sound, good for rock, while overdrive gives a more natural sound.
A common variation is called asymmetrical clipping, where one side of
the wave is clipped more than the other.
This just gives the final waveform a slightly different sound, but
regardless of the method used, the more overdrive, the more they sound
alike.
Of course, real guitar signals are not pure sine waves - I've just
used those to demonstrate how clipping works.
Usual controls are:
Some classic overdrive pedals are:
Graphic equalisers use sliders to control the level at fixed frequencies, called bands. These provide a graphic representation of the overall frequency response. The bands are usually logarithmically related, meaning that each frequency is always a fixed multiple of the next lowest frequency. This corresponds to the way our ears perceive frequencies, including notes in the scales we use.
This diagaram shows 10 bands, each of which can be boost or cut between the extremes shown:
The total frequency range can be limited to suit particular
instruments, such as bass or guitar, or it can cover the entire audible
range from 20Hz to 20khz.
Additional bands give you finer control, but require more adjustments
to make broad changes.
Parametric equalisers generally provide a bass and treble control that work as normal tone controls to allow broad shaping. They have one or more middle controls, each offering:
Both equalisers often include a level control to allow you to
compensate for any overall loudness changes made by the tone changes.
The graphic is probably the easiest and most intuitive to use, but if you need to fine tune problem frequencies for feedback, or acoustic guitars, a parametric is more useful.
The first harmonisers were octave dividers, which added a distorted signal one or more octaves below your playing. These only worked on a single note at a time, and are still interesting as a vintage effect, but I think it's fair to say that they are not going to change the world.
Modern harmonisers use digital storage and retrieval techniques that preserve the tone and timbre (character) of your playing. It is still easier to provide monophonic (single note) harmonies, so several models also offer this as an option with improved accuracy and/or quality. Monophonic mode is readily applicable to vocal and solo instrument harmonies as well. For guitar, you will sometimes want polyphonic harmonies to allow things such as pitch shift and 12 string emulation on chords.
You can set the harmonies to be fixed interval, such as up 5 semitones, or down 7 semitones. Many harmonisers now offer "intelligent" chord based harmonies, so the interval is determined by a key you set, and the note you play. You could set harmonies to be a 3rd and 5th, in the key of C major, and the harmony intervals will change to always play in C major.
Advanced options allow you to set your own chord intervals, and even apply random pitch variations or corrections to add extra realism to vocal harmonies.
Often these effects are combined with other pitch effects such as vibrato and some basic harmoniser options.
Fender amps have an effect labelled vibrato which is actually volume modulation, or tremolo (see below). I have read that Fender originally did provide pitch modulation (true vibrato), but later changed to volume modulation to suit the "surf sound". When they changed the effect, the amp labelling remained as vibrato. I don't know if this story is true; I've never seen a Fender amp or even a Fender schematic with true vibrato.
Common controls are:
Flangers, Phasers and Choruses each produce a series of notches in the frequency response that are modulated across the frequency spectrum. The notches correspond to no sound, so except for a little tremolo (pulsating volume), we don't really hear the notches; we hear what's left which is a series of peaks.
This diagram is an actual calculated response of a 1 millisecond delay
with an equal mix of dry (the chart is 20Hz to 20KHz plotted at
quarter-tone intervals).
Even at this resolution, the chart doesn't completely show the detail
at higher frequencies, however, you can see that the notches occur at
harmonic multiples instead of being evenly spread across the frequency
response like a phaser.
Most flangers provide a resonance control to use internal feedback to enhance the peaks in the frequency response. Flanging got its name from a trick used in recording studios where the same track was played on 2 reel to reel tape machines, and recording engineers gently touched the flange of one tape reel to produce a small delay between the machines. Then, by touching the flange of the other reel, they would bring the machines back into synchronisation again, removing the delay.
With low resonance, the effect is similar to the original studio trick With high resonance, you get the "jet plane" effect.
Common controls are:
There are several variations of stereo chorus that are effective in
providing a powerful "surround-sound" effect through a stereo system.
The most common arrangement is to have a separate delay for each
channel, and while the delay is increased in one channel, it decreases
in the other, and vice-versa.
These delayed signals are mixed with the original in each channel, and
sometimes a small amount of delayed signal is applied in the opposite
channel with bass cut.
Common controls are:
Early digital processors produced chorus in a different way, which provides a stronger chorus effect, but also adds a small out-of-tune effect. It is produced by mixing the original signal with one that is modulated slightly flat then sharp. Personally I don't like them at all, but they've been so commonly recorded now that many people have forgotten what vintage chorus actually sounds like.
They work by detecting the signal level, and then slowly fading down the volume while your playing level fades away. This prevents notes that are fading naturally being cut off dead. All noise gates need to respond as quickly as possible to a new note after they have turned down, so there is rarely a control to set how fast you want the turn-on time to be.
With very noisy effects, it can be hard for the unit to separate the signal from the noise. It is usually better for the level detector to have its own input, which you would feed direct from the start of the effects chain. This feature is more common on rack multi-effects units.
There are more sophisticated noise gate units that offer additional noise reduction techniques, such as treating the bass and treble components of the signal separately, offering minimum volume and tone settings, etc.
Common controls are:
These are commonly used in PA systems to prevent overloading the power amps and/or speakers. They can be useful in guitar systems for simulating valve power amp dynamics in a solid state system, but they really are not as good as "the real thing".
Common controls are:
Something to watch for is whether you can walk away from the pedal with it set at some specific volume, without it falling on its own to maximum volume.
If you always use the pedal after some other effect that uses electronic switching (or in the send/return loop from your amplifier), you will probably be best served by a medium impedance pedal (say, 50K). On the other hand, if you need to use the pedal straight after your guitar, you will need to use a high impedance pedal (at least 500K).
Common controls are:
Common controls are:
Without a speaker simulator, you are likely to get the best guitar sound through front of house by using one or more microphones around your guitar amp. The quality of speaker simulators varies enormously to my ears. All simulators apply a general guitar speaker response where lows are rolled off gradually while highs are cut dramatically above about 6KHz. Good speaker simulators emulate other cabinet frequency response characteristics such as general low and mid biases as well as detailed peaks and notches usually above about 1KHz.
Common options are choice of cabinet type and speakers, closed or open back, microphone types and positions, and a mix of direct vs simulator. Digital emulators offer choices between specific types of guitar cabinets and possibly specific models.
The original delays, like the legendary Watkins Copy Cat, were tape
machines running a loop of tape that recorded your playing.
The sound was replayed through one or more replay heads positioned
further around the loop, then ultimately erased, ready for the next
recording.
By varying the mix from different replay heads and the speed of the
tape, you could get a wide variety of delay effects.
You could even set up different rhythm patterns in the delays!
These units suffered some problems, mechanical ones with broken tapes,
head alignment was important, and they were quite noisy as well.
Modern delays are digital, where your playing is stored in memory, and retrieved at some later time. Common controls are:
Using a single delay set to a short delay (say 50mS) at nearly the same level as the original gives you the doubling effect, because it sounds like two players playing the same thing in near-perfect unison. By increasing the delay a little more (say 100ms) you get a slap-back echo effect.
These algorithms serve as a good starting point for the more basic controls:
Before looking at the individual effects, most effects can be placed into these broad categories:
- Dynamics These effects respond to your playing level and include compression to turn the volume up as your notes fade away. Also noise gates turn the volume off while your playing nothing, to silence any additional noise.
- Volume These also affect volume, such as a volume pedal, or vary volume automatically such aas pulsating tremolo and panning effects.
- Overdrive These are probably the most popular guitarists effect, designed to reproduce the warm sound of an overdriven valve amp, through to more severe distortion sounds.
- Filters These modify your guitar tone and include pedal controlled wah effects, automatically controlled phasers, flangers and chorus, treble boosters and other preset equalisers.
- Pitch These effects include pitch modified with a whammy bar on your guitar, through to electronic equivalents such as vibrato and benders, octave dividers and harmonisers.
- Ambience These effects add a noticeable delayed sound to your dry sound. The most common are delay (or echo) and reverb effects. Chorus adds some ambience as well, although the delay is usually too short to be perceived as a second guitar part.
- Wah
- Phasers
- Compression
- Overdrive & Distortion
- Equalisation
- Harmonisers
- Vibrato
- Flanging
- Chorus
- Noise Gates
- Limiters
- Volume Pedals
- Tremolo
- Panning
- Speaker Simulators
- Delay
- Reverb
Wah
The wah effect moves a peak in the frequency response up and down the frequency spectrum. This movement is usually controlled by rocking a foot pedal, but there are also stomp-box effects which allow the peak to be triggered up or down by your playing intensity.Some other controls you might see are:
- Resonance
- A switch to select of different frequency ranges
There are some likely reasons for this, besides plain nostalgic sentiment.
- Electrical component tolerances weren't as good 40 years ago as they are today. The variation between coils in early models caused different pedals to have slightly different frequency ranges and resonances. These differences suit some players and guitar combinations better than others.
- Marketing of new pedals heavily promotes the concept of capturing the essence of the vintage designs. Don't believe everything you read, folks!
- There is some research that indicates that the original Fasel inductors (which we believe were just a cost effective choice at the time) were in fact flawed either from new, or with repeated use due to the circuit design. Maybe this really is the source of the magic!
Phasing
Phasers use an internal low frequency oscillator to automatically sweep notches in the frequency response up and down the frequency spectrum. An important difference between phasing and flanging is that phasers space these notches evenly across the frequency spectrum, while the notches in flanging and chorus are harmonically (musically) related.You don't hear the notches as such (because they are the frequencies that are removed); what you hear is the resulting frequency peaks between these notches. Early phasers did not provide any feedback, so the original effect was quite subtle; ideal for textural rhythm playing.
Where the signal is in phase (at 0 degrees, 360 degrees and 720 degrees) the signals reinforce, providing normal output. Where the signals are out of phase (180 degrees and 540 degrees), they cancel each other, giving no output at these frequencies. Constantly varying the frequencies where these cancellations occur, gives the movement associated with phasing.
Adding resonance enhances the frequency peaks where the signals are in phase. A 4 stage phaser has 2 notches with bass response, a central peak, and treble response. By using resonance to enhance the central peak, you can get a sound similar to an automatic wah.
Each phaser stage shifts the phase by 180 degrees, so a 6 stage phaser gives a shift of 1080 degrees, providing 3 out-of-phase frequency notches along the way. Designs with 4, 6, 8 and 10 stages were common, although each stage adds noise to the final output.
Using a phaser with lots of stages and setting the resonance high can give a sound similar to flanging, although they are really quite different.
The controls common on a phaser are:
- Speed and Depth to control how fast and how far the notches are moved
- Resonance controls internal feedback of the effect to enhance the frequency peaks
- A less common but useful control is mix (possibly called intensity or effect) to control how deep the notches are
Compression
Compressors are commonly used in recording to control the level, by making loud passages quieter, and quiet passages louder. This is useful in allowing a vocalist to sing quiet and loud for different emphasis, and always be heard clearly in the mix.Compression is generally applied to guitar to give clean sustain, where the start of a note is "squashed" with the gain automatically increased as the note fades away. Compressors take a short time to react to a picked note, and it can be difficult to find settings that react quickly enough to the volume change without killing the natural attack sound of your guitar. It works like someone adjusting your volume control while you play - turning volume down when you pick a note, then turning the volume up as the note fades out.
- Compressors reduce gain above the threshold
- A limiter is a compressor with a very high gain ratio: anything above the threshold is limited to that level
- Expanders reduces gain below the threshold - they are rarely used because the effect is reduced sustain
- A gate is an extreme expander ratio where anything below the threshold is turned off - commonly used for noise gates
Common controls are:
- Sensitivity sets the threshold level above which volume is cut, and below which volume is boosted. In stompboxes, this controls the gain of the level detection circuitry.
- Attack controls how fast the unit responds to volume increases
- Release controls how slowly the unit responds to decreasing volume
- Tone is often provided to compensate for perceived treble loss, which is actually caused by the smoother volume dynamics (there is no internal treble cut)
- Volume (sometimes labelled Level) to allow you to set a level to match the general loudness when the effect is bypassed.
- A less common but very useful control is "Mix" which allows some unaffected signal to be combined with the compressed signal. This allows natural picking dynamics to be mixed with the sustained effect sound.
Overdrive & Distortion
I have a lot more background on these effects on my Amplifier Overdrive page. I will summarise here by saying that these effects are intended to produce the sound of an overdriven amplifier, pushed well into its clipping region.There is an enormous array of pedals available today, tailored for different markets. The first commercial designs were fuzz boxes and produced a thin (lots of bass-cut) buzzing tone. However, later designs were aimed at a natural overdrive sound, and these are still popular, whether used for their overdrive tone, or as a relatively clean booster to push the amplifier into overdrive. Later pedals have been tailored to heavy rock, metal, blues, grunge, retro, and so on.
Smooth overdrive and distortion effects were born from the many fuzz-circuit designs of the 60's. A wide variety of methods that contorted a guitar signal were marketed under the generic description of Fuzz. One of the most popular was the Fuzz Face as used by Hendrix, while the most useless was probably a Schmidt-trigger design that only worked monophonically (one note at a time) producing a synth-like squarewave.
Towards the end of this era, the back-to-back diode pair became popular as a technique to provide soft clipping (with germanium diodes) and hard clipping (with silicon diodes).
Today, overdrive effects usually means soft clipping, where gain is reduced beyond the clipping point, while distortion usually means hard clipping, where the level is fixed beyond the clipping point. Distortion is a little harder sound, good for rock, while overdrive gives a more natural sound.
- Gain (often labelled as Drive) controls the amount of overdrive
- Tone to compensate for additional highs caused by the actual clipping process
- Volume (or Level) to balance the effect volume with the bypassed level. It can also be used to boost the signal for solos.
- Often there are extra tone shaping options such as bass, middle and treble.
Some classic overdrive pedals are:
- Ibanez Tube Screamer TS-9, popular for its very natural sound, achieved by not allowing heavy overdrive and cutting bass before the overdrive, and treble after resulting in an overall middle boost.
- Boss OD-1 and later OD-2 (with tone control) - similar design, warm, natural sound and asymmetrical clipping
Equalisation
These effects are designed to give more tone control than is possible with the basic amplifier bass, middle and treble controls. There are 2 common varieties; graphic and parametric.Graphic equalisers use sliders to control the level at fixed frequencies, called bands. These provide a graphic representation of the overall frequency response. The bands are usually logarithmically related, meaning that each frequency is always a fixed multiple of the next lowest frequency. This corresponds to the way our ears perceive frequencies, including notes in the scales we use.
This diagaram shows 10 bands, each of which can be boost or cut between the extremes shown:
Parametric equalisers generally provide a bass and treble control that work as normal tone controls to allow broad shaping. They have one or more middle controls, each offering:
- Frequency - the frequency where boost or cut is applied
- Q (or resonance) - the higher the number the narrower the band of frequencies affected
- Level - the amount of boost or cut applied
The graphic is probably the easiest and most intuitive to use, but if you need to fine tune problem frequencies for feedback, or acoustic guitars, a parametric is more useful.
Harmonisers
These add one or more notes to what you are already playing, and come in several variations.The first harmonisers were octave dividers, which added a distorted signal one or more octaves below your playing. These only worked on a single note at a time, and are still interesting as a vintage effect, but I think it's fair to say that they are not going to change the world.
Modern harmonisers use digital storage and retrieval techniques that preserve the tone and timbre (character) of your playing. It is still easier to provide monophonic (single note) harmonies, so several models also offer this as an option with improved accuracy and/or quality. Monophonic mode is readily applicable to vocal and solo instrument harmonies as well. For guitar, you will sometimes want polyphonic harmonies to allow things such as pitch shift and 12 string emulation on chords.
You can set the harmonies to be fixed interval, such as up 5 semitones, or down 7 semitones. Many harmonisers now offer "intelligent" chord based harmonies, so the interval is determined by a key you set, and the note you play. You could set harmonies to be a 3rd and 5th, in the key of C major, and the harmony intervals will change to always play in C major.
Advanced options allow you to set your own chord intervals, and even apply random pitch variations or corrections to add extra realism to vocal harmonies.
Pitch Bend
This is a relatively new digital effect, designed to emulate a whammy bar. You can set how far and how fast pitch is bent, and how long it takes to return to normal.Often these effects are combined with other pitch effects such as vibrato and some basic harmoniser options.
Vibrato
Vibrato varies the pitch smoothly between slightly flat and sharp, similar to the fingerboard technique of string bending, or wiggling the whammy bar. Of course, you can't bend a string flat!Fender amps have an effect labelled vibrato which is actually volume modulation, or tremolo (see below). I have read that Fender originally did provide pitch modulation (true vibrato), but later changed to volume modulation to suit the "surf sound". When they changed the effect, the amp labelling remained as vibrato. I don't know if this story is true; I've never seen a Fender amp or even a Fender schematic with true vibrato.
Common controls are:
- Rate and Depth - how fast and how far pitch is changed
- Delay - often the effect is triggered automatically, and this sets how long it takes to reach the set depth
Flanger
Flangers mix a varying delayed signal (usually from less than 1 millisecond to a few milliseconds) with the original to produce a series of notches in the frequency response. The important difference between flanging and phasing is that a flanger produces a large number of notches, and the peaks between those notches are harmonically (musically) related. A phaser produces a small number of notches that are evenly spread across the frequency spectrum. The short delay used for flanging is usually set too short for the extra signal to be perceived as an echo.Flangers, Phasers and Choruses each produce a series of notches in the frequency response that are modulated across the frequency spectrum. The notches correspond to no sound, so except for a little tremolo (pulsating volume), we don't really hear the notches; we hear what's left which is a series of peaks.
Most flangers provide a resonance control to use internal feedback to enhance the peaks in the frequency response. Flanging got its name from a trick used in recording studios where the same track was played on 2 reel to reel tape machines, and recording engineers gently touched the flange of one tape reel to produce a small delay between the machines. Then, by touching the flange of the other reel, they would bring the machines back into synchronisation again, removing the delay.
With low resonance, the effect is similar to the original studio trick With high resonance, you get the "jet plane" effect.
Common controls are:
- Rate and Depth - control how fast and far the frequency notches move
- Intensity (or Effect or Mix) controls the level of the delayed signal, and consequently, the depth of the frequency notches
- Resonance adds emphasis by applying internal feedback
Chorus
True vintage chorus works the same way as flanging. It mixes a varying delayed signal with the original to produce a large number of harmonically related notches in the frequency response. Chorus uses a longer delay than flanging, so there is a perception of "spaciousness". The delay is usually on the verge of a perceived echo: with some settings echo won't be noticeable while longer delay settings can make give a distinct slap-echo effect as well. There is also little or no feedback, so the effect is more subtle.Common controls are:
- Rate and Depth - control how fast and far the frequency notches move
- Pre-Delay controls the delay length (which is modulated by rate and depth)
- Tone controls are sometimes available to control either the delayed signal alone, or the total effect
- Intensity (or Effect or Mix) controls the level of the delayed signal, and consequently, the depth of the frequency notches and level of the delay
- Mode switched can set up different delay configurations, such as the stereo one described above, a vintage single delay and triple and even quad delays for very complex and rich chorus sounds. They can also change LFO waveforms or even have LFO speeds modulated by another LFO for more random and unpredictable modulations!
Early digital processors produced chorus in a different way, which provides a stronger chorus effect, but also adds a small out-of-tune effect. It is produced by mixing the original signal with one that is modulated slightly flat then sharp. Personally I don't like them at all, but they've been so commonly recorded now that many people have forgotten what vintage chorus actually sounds like.
Noise Gate
Noise gates are used to electronically turn the volume down when you're not playing, so you don't hear the noise produced by other effects. Those with high gain, such as overdrive and compression can be especially noisy. So to work at all, noise gates MUST be placed after the effects producing the noise.They work by detecting the signal level, and then slowly fading down the volume while your playing level fades away. This prevents notes that are fading naturally being cut off dead. All noise gates need to respond as quickly as possible to a new note after they have turned down, so there is rarely a control to set how fast you want the turn-on time to be.
With very noisy effects, it can be hard for the unit to separate the signal from the noise. It is usually better for the level detector to have its own input, which you would feed direct from the start of the effects chain. This feature is more common on rack multi-effects units.
There are more sophisticated noise gate units that offer additional noise reduction techniques, such as treating the bass and treble components of the signal separately, offering minimum volume and tone settings, etc.
Common controls are:
- Threshold sets the level below which volume is faded out
- Decay sets the time taken to fade the volume down
Limiter
These devices are used to limit the maximum volume. They have no effect on signals below the threshold level sets, but hold signals above that level at a fixed level. This effect is similar to a compressor reducing high volumes, but a limiter does not boost low level signals.These are commonly used in PA systems to prevent overloading the power amps and/or speakers. They can be useful in guitar systems for simulating valve power amp dynamics in a solid state system, but they really are not as good as "the real thing".
Common controls are:
- Threshold sets the level above which volume is limited
- Level sets the master output level
Volume Pedal
Not much to explain here. The pedal controls the volume. Some pedals allow you to set a minimum volume, so you can always be assured of something, even with you heel fully down.Something to watch for is whether you can walk away from the pedal with it set at some specific volume, without it falling on its own to maximum volume.
If you always use the pedal after some other effect that uses electronic switching (or in the send/return loop from your amplifier), you will probably be best served by a medium impedance pedal (say, 50K). On the other hand, if you need to use the pedal straight after your guitar, you will need to use a high impedance pedal (at least 500K).
Tremolo
This modulates the guitar volume, like rapidly turning the volume control up and down. When used with reverb, you can hear the surf guitar sounds of old. Fender incorrectly label this sound as Vibrato on their amps. Different effects have different wave-forms to modulate the volume level. The originals pretty much used sine waves, which gives a smooth effect. Other offer choices, such as saw wave (slightly less of a pulsating sound), square wave (which just turns the sound off and on very quickly), and other interesting variations.Common controls are:
- Speed and Depth control how fast and how much the volume varies
- Sometimes a waveform selection (see above)
Panning
Panning is just like 2 tremolo effects, one for the left and one for the right channels. They are linked so that when volume is high in one channel it is low in the other, and vice-versa. When connected to a stereo system, the sound "moves" from one side to the other.Common controls are:
- Speed and Depth control how fast and how much the signal moves between channels
- Sometimes a waveform selection
Speaker Simulators
A typical guitar speaker box is not designed to faithfully reproduce the sound presented by the amplifier. Unlike hi-fi systems and front of house systems that strive for a wide bandwidth and uncoloured sound, guitar speaker boxes are an important part of the sound creation process.Without a speaker simulator, you are likely to get the best guitar sound through front of house by using one or more microphones around your guitar amp. The quality of speaker simulators varies enormously to my ears. All simulators apply a general guitar speaker response where lows are rolled off gradually while highs are cut dramatically above about 6KHz. Good speaker simulators emulate other cabinet frequency response characteristics such as general low and mid biases as well as detailed peaks and notches usually above about 1KHz.
Common options are choice of cabinet type and speakers, closed or open back, microphone types and positions, and a mix of direct vs simulator. Digital emulators offer choices between specific types of guitar cabinets and possibly specific models.
Delay
Delay is an echo effect that replays what you have played one or more times after a period of time. It's something like the echoes you might hear shouting against a canyon wall.Modern delays are digital, where your playing is stored in memory, and retrieved at some later time. Common controls are:
- Delay time
- Delay level
- Feedback sets how much delay is fed back to the input (for repeating delays)
Using a single delay set to a short delay (say 50mS) at nearly the same level as the original gives you the doubling effect, because it sounds like two players playing the same thing in near-perfect unison. By increasing the delay a little more (say 100ms) you get a slap-back echo effect.
Reverb
Reverb is the sound you hear in a room with hard surfaces (such as your bathroom) where sound bounces around the room for a while after the initial sound stops. This effect takes a lot of computing power to reproduce well. Reverb is actually made up of a very large number of repeats, with varying levels and tones over time. Reverbs usually offer you a choice of different algorithm to simulate different environments such as different sized rooms and halls, studio effects such as plate, chamber and reverse* reverbs, and sometimes emulations of guitar spring reverbs.These algorithms serve as a good starting point for the more basic controls:
- Decay sets how long it takes the reverb to die away to nothing
- Level and Tone control the overall volume and tone of the reverb
- Separate control over early and late reflections
- Volume envelopes, where the reverb can swell before decaying
Wednesday, February 3, 2016
READING ASSIGNMENTS (2):
Luigi Russolo
http://www.artype.de/Sammlung/pdf/russolo_noise.pdf
Pauline Oliveros
Luigi Russolo
http://www.artype.de/Sammlung/pdf/russolo_noise.pdf
Audio
CLASS 1: INTRO TO MICS, TASCAM AND AUDIO EQUIPMENT
Garageband Keyboard Shortcuts Reference:
https://support.apple.com/kb/PH1811?locale=en_US
Hi everyone,
CM BLOG : Info on equipment reservations, manuals, what's available, hours that the lab is open, etc.
http://huntercmphoto.blogspot. com/2013/04/new-blog-or-cm- and-photo-area.html
The DR-40 tascam videos:
Intro 5 min:https://www.youtube.com/watch?v=ndR5eC0DQCU
Below
are links to help get you started and comfortable with some of what we
have and will be learning in the coming weeks. Please let me know if you
have any issues opening the links or files. There are two reading
assignments below.
CM BLOG : Info on equipment reservations, manuals, what's available, hours that the lab is open, etc.
http://huntercmphoto.blogspot.
The DR-40 tascam videos:
Intro 5 min:https://www.youtube.com/watch?v=ndR5eC0DQCU
Mics tutorial 5 min:
https://www.youtube.com/watch? v=2edewYkE_f0
https://www.youtube.com/watch?
Mic dynamics:
Garageband Tutorial that's fairly decent if you need a refresher on creating, recording and mixing audio.
Part 3 https://www.youtube.com/watch?v=xSmqZBGvKRw
Garageband Keyboard Shortcuts Reference:
https://support.apple.com/kb/PH1811?locale=en_US
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